Review by Oggs.com
Castle Builder takes a little something from old school computer games, with the introduction of levels. This breaks up the gameplay, but also has the effect of leading you into play for longer as there are specific goals to aim for completing.
This is a key part of the gameplay. During regular play, you’ll collect ‘building materials’ for the current castle building mission; this is achieved when they appear on an active payline. There are four different types of building material, each worth different amounts depending on how many appear on the payline in question.
The more high value building materials used, the higher the value of your castle will be when it’s completed.
Once enough materials have been collected to build a castle, a prince or princess will move in (dependent on the story at the beginning of the level) and you will have to choose from one of three options of their future spouse – each of these will reveal a different cash award.
As you play, you can see the potential value of each of the three potential options once the castle has been completed, though you can’t tell which is which for obvious reasons (these are displayed below the building materials meter).
We got lucky very early on in our review play with a humongous win on our first castle selection, but in general, the castle rounds give good but not amazing wins. The castles get built fairly regularly, and our wallet didn’t take too much of a pounding.
The levels/working towards ‘building a castle’ keeps things fresh; whilst it’s all really just the same, having a story element where you feel like you’re progressing makes it much more enjoyable.
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